WIND
Daigusto Emeral
Archetype:
Gusto
ATK:
1800
DEF:
800
View:
5692
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.
Daigusto Emeral — Power Evaluation
Final Score: 54 ± 7 · Confidence: Medium
- Intrinsic: 52.6 · Deck: 54.3 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Daigusto Emeral is a Rank 4 Xyz that converts its two materials into either a draw-1 refuel (shuffling 3 monsters from the GY) or a Special Summon of a non-Effect monster from the GY. Its value is GY-based recursion, not raw stats: the 1800 ATK and 800 DEF earn nothing. The 400-deck sample and its 96 archetypes confirm the card is a real, portable piece, but that frequency does not raise the score. The lack of combo data and its clear dependence on a GY that holds three monsters keep the score near the middle.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs two Level 4 monsters for Xyz summon and has no search or tutor route; the 400-deck sample confirms it is run across many homes (inferred from text, observed in deck data). |
| Combo & Conversion | 40 | Text gives one draw or one non-Effect revival per activation, and no combo boards were supplied to confirm a stronger conversion (inferred from text; no combo evidence). |
| Resource Economy | 60 | Detaching one material to shuffle three GY monsters and draw one is a real refuel, but it costs a material and needs three GY monsters (verified from text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap function (verified from text). |
| Material Utility | 25 | As an Xyz it is not a Level 4 material for other Xyz, and it has no effect-negation fallback value (inferred from text; no combo evidence). |
| Resilience & Flexibility | 40 | Its effect is once per turn and requires detaching a material, so one negation of the activation ends the line (inferred from text). |
| Deck-Building Efficiency | 65 | Legal in TCG at 1 copy, runs as a single copy in 392 of 400 decks, and is cheap to include with no garnet or lock (observed in deck data). |
Calculation
Weight profile: Recovery / Recursion primary, single role, no blend. Intrinsic ≈ 52.6, Deck ≈ 54.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Refuels by drawing 1 card from 3 GY monsters, a card-advantage line that needs no card in hand
- Revives a non-Effect monster from the GY, giving a recursion route for bodies that would otherwise be dead cards
- Generic GY-based Xyz that appears across 96 archetypes in the sample, so it is portable between homes
- Single-copy, low-cost slot with no garnet or lock restriction
Weaknesses
- Needs two Level 4 materials to summon and detaches one to activate, so the line costs board presence
- Draw mode needs three monsters in the GY; a thin GY leaves it dead
- Revival is limited to non-Effect monsters, which narrows the targets
- Once-per-turn limit and the 1800 ATK body add little pressure
Counters / choke points
- Negation of the Xyz summon or of the activation (general class; inference, no rulings supplied)
- GY-banish or GY-exile interaction against the three-monster draw target (general class; inference)
Best use
Recovery/Recursion: GY refuel and non-Effect revival in Xyz lines. Decks: Gusto, Secret Six Samurai, Ryzeal, Utopia, Harpie. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: detach 1 material, then shuffle 3 GY monsters and draw 1, or Special Summon 1 non-Effect GY monster; Rank 4, WIND Rock Xyz, ATK 1800 / DEF 800, legal in TCG at 1 copy
- Observed: Appears in all 400 sampled decks, 392 at 1 copy, across 96 archetypes; Top partners: Ash Blossom & Joyous Spring 69.2%, Called by the Grave 63.8%, Droll & Lock Bird 58.8%; usage statistics: Goblin 100%, Zoodiac 66.7%, Gunkan 53.3% inclusion
- Inferred: Primary role is Recovery/Recursion from the two effect modes; Synergy with the Level 4 Xyz line is partly inferred from partner data rather than from combo boards; Counter classes are general categories, not rulings
- Data gaps: no combos supplied, so combo conversion and power index are text-only inference usage statistics covers only 3 archetypes no rulings supplied for the once-per-turn detach timing no dated metagame sample, so meta power is null






